Gun-Britt is the third I worked on during my education at The Game Assembly. The game was created during a 10 week period with; 4 artists, 2 technical artists, 3 level designers and 6 programmers.
During this project my I mainly worked on creating VFX and shaders. Below are some of the things I created for this project.
During the development of this game I was responsible for creating the outline shader that we use. You can read more about it here.
Since we weren’t going to use a health bar to indicate the players health we needed a way to indicate that the player was taking damage. For that I created this denaturation and vignette shader to indicate when the player was low on health.