Raggarrök is the first project I worked on during my education at The Game Assembly. The game was created during a 10 week period with; 4 artists, 2 technical artists, 3 level designers and 6 programmers.
During this project my i mainly worked on developing pipelines tools for our artists and Unity tools for our level designers as well as a number in-game shaders. Below are some of the things I created for this project.
I was responsible for creating the shield shader that was played when the player took damage.
fILE sORTER TOOL
For this project I created a File Sorter tool that made it possible for the artists to create folders with the textures and models using the correct name standard. The tool could also be used to change see the resulotion of the image and change the output resolution as well as being able to convert the image from Targa to DDS.