Spite is the second project I worked on during my education at The Game Assembly. The game was created during a 10 week period with; 4 artists, 2 technical artists, 3 level designers and 6 programmers.
During this project my i mainly worked on creating VFX and shaders. Below are some of the things I created for this project.
I was responsible for creating the Diablo style health shader that was used in the game.
For the parts of the game spent outside I created a snow dune effect that the level designers could place around the map to create more movement in the scene.